<h2>Generic Class:</h2><h1>MetaPlayer</h1><h3>
Holds data for a Metagame player aka "Tech" or "House"</h3><p>Has no parent class.</p><br/><h3>Read-Only Property:</h3><h2>NativeTechModule</h2><p>
Gets ID of the DataModule that this player is native to.
The ID of the DataModule this is native to.
</p><br/><h3>Read-Only Property:</h3><h2>ForeignCostMultiplier</h2><p>
The multiplier of costs of any Tech items foreign to this.
The scalar multiplier of all costs of foreign tech items.
</p><br/><h3>Read-Only Property:</h3><h2>NativeCostMultiplier</h2><p>
The multiplier of costs of any Tech items native to this.
The scalar multiplier of all costs of native tech items.
</p><br/><h3>Read-Only Property:</h3><h2>InGamePlayer</h2><p>
Shows which in-game player controls this metagame player is mapped to.
The in-game player number this is mapped to.
</p><br/><h3>Property:</h3><h2>BrainPoolCount</h2><p>
The number of brains in this player's brain pool.
The number of brains that are available for deployment.
</p><br/><h3>Function:</h3><h2>ChangeBrainPoolCount</h2><p>
Alters the number of brains in this player's brain pool.</p><p><strong>Arguments:</strong><br />
The number of brains to add or remove from the pool.</p><p><strong>Return value:</strong><br />
The resulting count after the alteration.<br />
</p>